Tomb Raider’s creators on how the game changed their lives: ‘Skint staff were suddenly pulling up in sports cars’
Why This Matters
Key context: <p>‘Giving Lara Croft pistols meant we could show off her acrobatics. And when she goes to Peru, we threw in a T rex!’</p><p>I joined Core Design in the summer of 1994 and met Toby Gard, who showed me his concept sketches for Tomb Raider. He’d already come up with the title and drawn a mock-up box cover with a woman holding two pistols.</p> <a href="https://www.theguardian.com/culture/2026/nov/02/tomb-raider-creators-lara-croft">Continue reading...</a> This development from The Guardian highlights ongoing changes in the sector.
‘Giving Lara Croft pistols meant we could show off her acrobatics. And when she goes to Peru, we threw in a T rex!’I joined Core Design in the summer of 1994 and met Toby Gard, who showed me his concept sketches for Tomb Raider. He’d already come up with the title and drawn a mock-up box cover with a woman holding two pistols. Continue reading...
Curation & Context
This page summarizes a public news report from The Guardian. Global News Hub provides the "Why This Matters" takeaway using editorial insights and AI curation to give readers rapid, high-value context before they click through to read the full article.